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Author Topic: Random map generator (Snow)  (Read 399 times)

zwclose7

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Random map generator (Snow)
« on: February 05, 2017, 05:16:46 pm »
Description: Random map filled with frozen terrains

Code: [Select]
[multiplayer]
id=Random_Snow
name="Random map (Snow)"
description="Random map filled with frozen terrains"
map_generation=default

[generator]
[scenario]
id=Random_Snow
name="Random map (Snow)"

{WINTER_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}

[event]
name=prestart

[terrain]
[and]
terrain=Ch
[/and]

terrain=Cha
[/terrain]

[terrain]
[and]
terrain=Kh
[/and]

terrain=Kha
[/terrain]
[/event]
[/scenario]

name=default
map_width=60
map_height=60
iterations=5000
hill_size=6
max_lakes=50
villages=32
players=4
castle_size=7
min_lake_height=450
lake_size=400
river_frequency=60
default_flatland=Aa

temperature_iterations=5000
temperature_size=6

[height]
height=800
terrain=Ms^Xm
[/height]

[height]
height=500
terrain=Ms
[/height]

[height]
height=300
terrain=Ha
[/height]

[height]
height=100
terrain=Aa
[/height]

[height]
height=10
terrain=Ww
[/height]

[height]
height=0
terrain=Wo
[/height]

[convert]
min_temperature=500
from=Aa
to=Aa^Fma
[/convert]

[convert]
min_temperature=500
from=Ha
to=Ha^Fpa
[/convert]

[convert]
max_temperature=400
min_height=20
from=Ww,Wo
to=Ai
[/convert]

[village]
terrain=Aa
convert_to=Aa^Vha
adjacent_liked=Aa,Aa,Aa,Aa,Ww,Ww,Ha
rating=10
[/village]

[village]
terrain=Aa^Fma
convert_to=Aa^Vea
adjacent_liked=Aa,Aa,Aa,Aa^Fma,Aa^Fma,Ww
rating=8
[/village]

[village]
terrain=Ww
convert_to=Ww^Vm
adjacent_liked=Ww,Ww,Wo,Ai,Ai,Ai,Ai,Aa,Aa,Aa,Aa
rating=5
[/village]

[village]
terrain=Aa
convert_to=Aa^Vaa
adjacent_liked=Aa,Aa,Aa,Aa,Ww,Ww,Ai
rating=5
[/village]

[village]
terrain=Ai
convert_to=Ai^Vaa
adjacent_liked=Aa,Aa,Aa,Aa,Ww,Ww,Ai,Ai
rating=5
[/village]

[castle]
valid_terrain=Aa,Aa^Fma,Ha
min_distance=10
[/castle]
[/generator]
[/multiplayer]

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